PC PC GAMES

Plain Sight Review (by endqwerty)

by on Sep.07, 2010, under Review

Thanks to a community member on pcpcgames.com I got “Plain Sight” as a gift (Thanks Kill_Screen) . So after playing through the first tutorial, the practice games and a little bit of online play here’s my review. First off, like I mentioned I got it for free so I can’t be too critical and I’d give it easily a 10/10. Now, for anyone who bought it while it was on sale, $2.00 I believe its still a 9.75/10(just because you don’t get at bonus feeling from knowing that you’re sharing) but if you got it through the four pack which was a total of $6.00 at $1.50 each thats a definite 10/10

The Game Basics:

  • Plain Sight is (for those of you who don’t know) an Arcade type game with what are essentially suicidal robots hacking away at each other, then blowing themselves up
  • You have a glowy ninja sword that is held at your side
  • You left click to charge (hold to increase power)
  • When you charge you swing your sword
  • There is an auto lock-on feature. (Required to play so you can’t disable this)
  • You grow stronger/bigger the more you kill
  • However, that is temporary points. It goes away once you die.
  • Permanent points are attained by self-destructing (ingenious way to balance a game, force you to die) The more people you kill in the explosion the more points

Thus: Kill to gain slight bonuses and bigger explosion. Explode to get permanent points and bigger bonuses. Explosion kills = points.

Review: 10/10

Plain Sight has simple gameplay that can be played by almost anyone, but it also has some more complex aspects of it. Mainly the locking on feature and the bonus powerups that a person can attain. Most people will stick to more damage, fast running, alert when targeted, etc. but there’s a shield in the game that is extremely powerful. It seems the game designers noticed because they put that as a tip. “Dying a lot? Why not buy a shield?” is what pops up about 50% of the time after you die. This shield is reminiscent of the bubble shields in Super Smash Brothers. Its a bubble around you, that decreases in power over time then recharges and activated by the right click.

With clean, solid colors (with shadows, etc) this arcade-type game will possibly last for quite a while as its graphics won’t really get old. The bright colors are picked quite nicely as it doesn’t hurt to stare at them. Then there’s the balanced gameplay (and unbalance-able depending on server settings for random fun). Its balanced by not allowing anyone to simply stash up on power like some other games (quake, etc) where the longer someone is alive, the more advantage they have. In this, you MUST die to gain points for winning.

Then, once you get bored of FFA and TDM there’s other custom game modes such as the classic CTF, Lighten Up!, and Ninja! Ninja! Ninja! Robozilla!

Another plus is that there are no repetitive comments every time you slash at someone. In MW2 they do a pretty good job of having lots of tracks, but its still repetitive and once you’ve played enough, quite annoying. Along the same lines there’s nice background music that doesn’t get in the way

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