Monday Night Combat (Multiplayer) – a PCPCGames Review
by BeerJedi on Jan.26, 2011, under Review

Take a 3rd Person Shooter, Add in a Tower Defense Strategy and mix of DotA then Shake it all up (not stirred) and add some Steam flair and you’ll get Monday Night Combat. Sometimes it takes not being serious about yourself, a satirical look at the future of entertainment and you may have a low budget success on your hands.
The premise is simple. Cloning technology allows the entertainment of sports and television to get down right nasty and exciting. You play on a team of players bent on beating down and opening up the other teams money ball. No plot in multiplayer. Work your way through the map, the towers, the spawning bots and other “Pros” (the game term for other players) to get at the other teams Money ball, take down it’s shields and voila! you win the game. In this most simplistic of thought processes, MNC has taken great little features from many different game types to provide a fairly unique game play to a 3rd person shoot.
The Breakdown:
Also sprinkled through out the map are little jump pads, area attacks and the Annhilator that all cost money to activate. Everyone once in a while, the MNC mascot will appear and unloading into it will produce money and power ups. How does it blend all together? In a most humorous of ways. The game play can be fast, the announcer will keep you up todate on what is happening in the game and with you. Find yourself with loads of cash, the announcer will not so kindly mention you may want to upgrade something.
Get stabbed in the ass? Announcer gonna make a playcall and OHhh… it will make you laugh. This is a console port, and a pretty smooth one in my opinion. I usually shy away from ports, but in this case I was interested and it paid off. They take advantage of steamworks, so lots of achievements to unlock. However, for a twitch game, there is some strategy (especially if the game goes long) on how to win a match. Matches can be decided very quickly and I still question some of the class balances.
Though my frustration could be due to the fact I’m no good. I’ve seen some players wipe the floor with the other team and the match is over in 5 minutes, I’ve beena couple that have gone into over time, with high killing and it was the strategic placement of turret types that made a significant difference in the game. In one particular game where the toher team imo was a better twitch player base (they had significant more Pro Kills), they were unable ot push the map due to 4 stratetigically placed fully upgraded long range turrets I spent a lot of cash on.
The 4 turrets did an amazing job of keeping the other teams bots in pieces. And with out larger bots to help push, their players had a near impossible time advancing. In the end, our bots broke through on sheer numbers and we won.
For the simple price of $15 dollars, you can easily get 10 hours of multiplayer game play just trying each class, unlocking your first customer class and laughing at the over the top, cheese factor, redneck humor that game has to offer.
January 26th, 2011 on 11:21 pm
i got this game, and it is a fun one to play
January 27th, 2011 on 2:07 am
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January 27th, 2011 on 5:16 am
I’d buy this to play on a pcpcgames night
looks cool but I wouldn’t want to play it alone.