Gaming
Kickstart Support for “Safe Zone”
by BlackThunder on Jul.11, 2011, under Gaming, Indi
Safe Zone, a tactical adventure RPG created by Blind Eye Games, is a very realistic Zombie Apocalypse experience. Players must travel across a zombie infested United States to a Safe Zone located on the West Coast.
You’re trapped on the wrong side of an army of the undead. Scavenge for supplies while trying not to attract their attention, as anything you do will increase the number of zombies following you. Eventually, you’ll need to face the horde, but before then, stock up on weapons, craft traps, fortify barricades, fend off raiders, and create a party.
You can’t stop them; there are too many. All you can do is keep going until you reach the Safe Zone.
League of Lost Friends
by BarMan on Jul.10, 2011, under Gaming, News, Podcast, RETRO Gaming, Videos
I think it’s time someone pointed out how this game has affected everyone. I’d first like to apologize for bringing this drug into the homes of you all since our last LAN at Karsten’s. A lot of us, including myself, are losing site of why we play games because of the way this single game has changed our gaming process. Games are meant to be fun and are supposed to be played with friends to increase the fun of the game, not aggravating and selfish. Winning and losing go hand in hand, you can’t have one without the other.
Here’s a few examples of how players change and become from playing this game.
It’s time we went back to “playing games” and enjoying them like we should. What’s more fun than a group of friends conversing, laughing, and enjoying themselves to the fullest. Let’s leave the teen highschool drama to reality tv shows and the actual highschool teens!
Thanks Josh for showing me the comic, and Curlen for the title.
This comic is a work of Ctrl+Alt+Del (www.cad-comic.com), please visit the site by clicking the picture for proper viewing.
Red Orchestra 2 release date and price announced
by BlackThunder on Jun.21, 2011, under Gaming, News
Good news! in just 2 month Red Orchestra 2 will hit the STEAM store. If you have listened to the podcast you know that I am very exited about it! Better yet, for $39.99 it is a automatic lock in. You have to love PC gaming!
Dungeon Siege III Demo now on STEAM
by BlackThunder on Jun.07, 2011, under Gaming
Comments Off :Demo, Dungeon Siege 3 Demo, Dungeon Siege III, Dungeon Siege III Demo more...More LoL Dreamhack Videos
by BarMan on Jun.03, 2011, under Gaming, News, Videos
This is for those anime & LoL fans out there!
This video only got “Runner-UP”…
Duke Nukem Forever Demo Released – First Access Club ONLY
by Big Joe on Jun.03, 2011, under Gaming, News
If you are a member of the First Access Club go get your demo key…I will be setting mine up tonight and will post a video later on…
TrackMania United Forever Star Edition – $10 on Steam today only!
by Fascinator on May.25, 2011, under Gaming, News

We don’t work for Steam/Valve or have any affiliation, but I had to post this because Track Mania is an awesome game! Some very fond LAN memories around this game. So if you like racing games and you’re not a strict simulation driver then this game is super fun and pretty challenging due to it’s physics.
For $10 you can’t go wrong. Here ya go: http://store.steampowered.com/app/7200/
Call of Duty: Modern Warfare 3 Reveal Trailer
by BlackThunder on May.24, 2011, under Gaming, Videos
So, here it is. Every new NOV we see a new MW. Is it just me or look the FX dated? I think with this game specially it is very obvious that the console is holding the visuals (most likely the game-play too) back. I purchased the last one, but ended up not playing it much, so I will pass on this for sure and wait for a $20 sale or something. They do make it look like a movie, that could have a good plot, so we will see.
Shogun 2 for $20
by BlackThunder on Apr.16, 2011, under Gaming, News
I got a special deal and can get you a key to Shogun 2 for $20. Let me know who wants one and I get you my paypal info. What a steal!
I AM A GAMER documentary (PAX East 2011)
by BlackThunder on Apr.04, 2011, under Gaming
Dragon Age 2 review by Bobjr
by BlackThunder on Mar.18, 2011, under Gaming, Review
Introduction
After Biowares brilliant games, Dragon Age Origins and its expansion Dragon Age Awakenings, they decided to carry on the Dragon age game and to make a second one, which is simply named Dragon Age 2. Now from the start we heard that the game was new in many ways including the combat, which worried some, but regardless of the changes we all went out to buy it anyways. This is the story of that purchase.
About
Dragon Age 2 is by Bioware whom are also the owners of the very famous Mass Effect franchise, they are also currently working on a star wars MMOPRG. Dragon Age 2 was released march 8th in the US and march 11th in the EU to a standard full retail price.
Gameplay
The gameplay has not changed much from the first Dragon Age however a lot of distinct changes can be felt, a major difference, fx, on the consoles is the fact that auto attack had been removed so that the game was a button masher, however we on the PC were lucky to avoid that so it is still a standard auto attack for us. For everyone whom does not know what the first Dragon Age’s combat system was like you can go play any RPG out there and then come back to this review as it is exactly the same, click to auto attack and then deal out spells from your toolbar, and that’s fine, don’t fix what isn’t broke. However my gripes with the game begin to emerge around this part as it is quickly evident how over powered some classes are.
The game holds three main classes, warrior, rogue and mage. Warrior is your typical tank that can also specialize as a DPS ( Damage per second, a term for a class that is there for giving damage ), rogue is DPS or ranged DPS and mage just makes wooshy noises and then things die/explode. However the warrior is greatly underpowered in this game as it is almost useless as a DPS and can only really be used for crowd control simply because the rogue and the mage are able to dish out some much damage from almost the very start of the game that a DPS warrior becomes completely useless, that really hurts for players, like me, whom prefer to play warriors for awesome killing via sword.
However combat quickly becomes even more repetitive than in the first one, there is a very normal rhythm to every fight and it goes – Take your mage, cast cone of cold on massive mob of people, cast other area of effect spells on stunned enemies till they die, rinse and repeat –, the game quickly becomes less of having exciting battles and more of just trying to slog your way through boring fights to get to the next part of the story.
Another huge part of Dragon Age has always been the interaction with your companions whom would give you bonuses and help you in the story if you became friends with them. This is still true in Dragon Age 2 and Bioware once again provides some of the best voice acting aswell as some of the most awesome/witty dialogue in gaming. You truly attach yourself to these characters and you soon begin to actually give a damn what happens to them, a hallmark that the game really knows how to pull you in.
The quests in DA2 are also very nicely done and often gives you the feeling that you cannot just leave a quest behind or not do it, however another weak point of the game is that the locations are very limited, several times in the game you will see dungeons be reused over and over even though you are supposed to be a completely different place than you were last time, this really drags on the quest effects because you never really feel you go anywhere new after having been in the same cave 25 times.
Another change is that the wide arrays of answers to a questions from Dragon age 1 has now been turned into the chat wheel from Mass Effect. Instead of having a lot of different answers you know choose between a good responds, a neutral ( often time just straight out ***hole responds ) or a bad/aggressive responds. The game feels a lot weaker with this implemented as everything just seems generic when all you can answer is “ Ofcourse I will help you! “ or “ Help you? Don’t you have someone else to help you or am I just your main guy for jobs now? “ or “ I AM NOT GOING TO HELP YOU I HATE EVERYTHING “, this just causes Hawke to become too stereotypical for the games own good.
Story
The story starts our hero, Hawke, on a flight from his hometown in Ferelden ( The area the first game was centered around ) as he feels to Kirkwall, a city in the Free Marches. The game then follows Hawke as he rises to become the Champion of Kirkwall. The game does this very well actually, following his ascent into riches and glory, it does this mainly through skipping some years where he is off doing something and then the story resumes to see how far he had gotten. This works rather well as it skips years of boring combat and “ go kill so and so “ quests, which is actually rather innovative as the game just pushes away from the parts it know would be boring and just draw out the game.
However as the story progressed I quickly found myself hoping for the game to be over as the game pulls out more and more storylines that just seem to drag out the game. While I won’t spoil anything I found the ending to be very disappointing and indeed the very last chapter of the game very disappointing, it left a very bad taste in my mouth.
As previously mentioned though the game successfully attaches you to your companions and I can only commend it for that.
Multiplayer
None, and that’s perfectly alright with me.
Summary
To sum it up, the game certainly scores points by having an engaging story, good characters and a exciting local, but it suffers in the department of combat, dungeons and the last chapter of the story.
I therefore cannot recommend Dragon Age 2 to anyone whom was not a hardcore fan of Dragon Age one and I have to say this is the first time I have been so disappointed with a Bioware game. I am afraid that for this game I have to give it the abyssal score of 7/10.
This may cause a lot of rage from the fans and the haters but I just can’t give it any higher, it simply doesn’t rank as high as Dragon Age 1 or the Mass Effect series.
This game is ONLY recommended for hardcore fans
Summary information:
Publisher: EA
Developer: Bioware
Website: http://dragonage.bioware.com/
Forum: http://social.bioware.com/home.php?
Demo is on Steam
Price: 49,99€ ( Prices may vary on American Steam )
Achievements/Medals/Awards
by endqwerty on Feb.28, 2011, under Gaming
This is just a collection of thoughts on achievements.
Long ago, on an episode of PCPC Games, the question of whether Achievements were important to you or not. (Tell me which episode and a short something of what you think about what I’ve said or achievements in general and I will gift a copy of half-life 2 to you or a friend of yours*) After a while, I started noticing myself completing objectives, going out of my way to explore some unimportant part of the map, becoming frustrated from dying over and over, and all just to complete some achievement or another.
I’ve now come to the conclusion that I like achievements, contrary to what I said before about not caring whether they’re there or not. Unfortunately, I’m not good enough at games, generally, to complete many achievements. For example, Defense Grid: The Awakening. I’ve loved tower defense type games ever since Warcraft III and its custom games, but I simply cannot get the hang of Defense Grid. In other, more mainstream games, Battlefield: Bad Company 2 and Call of Duty: Modern Warfare 2 I’ve tried to get as many achievements(insignias, pins, etc) as possible.
When I play I’m often playing, not to win, but to achieve an award. While winning is always great and I will drop my often futile attempts at getting awards if it seems like my team is in danger of losing, it just doesn’t have much of an appeal to me. I believe this to be because winning doesn’t give me much, just a little bit of bonus points, increase my win/loss ratio, and let me look at the winning screen for a short time. Getting a medal or achievement, however, lets me view it on my profile whenever I want and I get to look at the rows and rows of colorful looking awards that I worked hard to get. Its just a reminder of the fun I had when I was playing the game. Getting a high win/loss ratio just kind of shows how much of an unimaginative player I am.
Another reason as to why I try to get achievements rather than just a try-hard win could be because I’m just not exceptionally great at games. I can handle myself decently most times, especially in single-player modes, but I still need to die over and over before I am able to stumble my way through levels. I’m almost never able to just pick up something like MW2 even after playing some CoD4 and be able to play efficiently. I always require a couple deaths to figure out the AI spawns and paths before I can get the upper hand. Try to get achievements instead of a high KDR just seems like a better way of playing as a team and having fun. If I get the medal, I get to enjoy some success. If not, oh well I can just try again. If I were to have failed trying to get a high KDR, I would permanently have that low score added to my account. (unless I reset which defeats the purpose)
Trying to get achievements changes up the gameplay enough that it can sometimes seem like a different game. Instead of always playing exactly the objective I’m given, I get to add what I want to it and explore. This way I can enjoy the game more. I think that people should all try this out sometime. Its a different way of playing and you get a different feel from playing the same exact game. Of course, this won’t be for everyone so just try it out and see what you think of it and go back to playing the core game if it doesn’t suit you.
*while supplies last of course, I don’t have an infinite supply of money
Natural Selection 2 Beta Build 163-165
by BarMan on Feb.26, 2011, under Gaming, News, Videos
Showing off the new alien infestation prototype for NS2. Check out more about Natural Selection 2 @ Unknownworlds Entertainment.
And if you missed the “Fade Reveal’ video somehow, here it goes!
Ep. 56 A busy 2011 for PC gaming!
by BlackThunder on Feb.25, 2011, under Gaming, News, Podcast
Podcast: Play in new window | Download (Duration: 2:13:02 — 72.1MB)
Our first live stream while recording. So I hope there is not too many references to things you don’t see when you just listen.
We pick up from the week before. Talk about hardware and what cool new gadgets there are. But we switch pretty quick to whats important and you will hear us go plenty about PC gaming.
- Hardware talk and why Curlen purchased Intel
- More Nook and Android talk
- Tims Watercooling Update
- BobJr tells you why you should own Magicka
- Mafia 2 a disappointment?
- Neptunes Pride
- Dungeons impressions
- Cool games we want to play this year
- Portal cross-platform play
- Deus-Ex first hands on
- Homefront goodness
- No more CoH Online
- STEAM makes how much money?!
- Starcraft Themepark (if you travel to China)
- Pachter again… and yes for the record I think he is wrong!
- Crysis 2 springs a leak… who let the code out?
Men of War: Assault Squad HD
by BlackThunder on Feb.14, 2011, under Gaming, Videos
You still don’t have a league of legends account?
by Simon on Feb.04, 2011, under Gaming
Are you still sitting at home wondering what to play? You still wondering what’s the big buzz around PCPCGames? You need to head over to league of legends and start playing with us! You know you want to!
Here is the link for sign up:
First thing you need to do is add people from PCPCGames!
CLICK HERE TO SEE THE LIST OF NAMES FROM PCPCGAMES!
Now you are almost done! Come into our TeamSpeak channel and start playing with us!
P.S. Yes I am taking advantage of you for referring you to the game
I want to play some “Neptune’s Pride”
by BlackThunder on Feb.03, 2011, under Gaming
Not sure if you seen or heard about Neptune’s Pride yet. We are talking WAY Indi and not twitch but a game that will take weeks. I never played once, but quite a few people love 4x games. So I figured I ask if you want to find out how the game is with me. So if strategy tickles your fancy post a responce here and get yourself an account over at ironhelmet games. That should not be hard since they use the google login for games.
I will buy the credits so we can have a private game once I know how many of you want to join. No huge time investment is needed and you just check in on occasion to check up on your empire, your aliance and your foe. Lets hear it, are you in?!

AeQ’s first League of Legends rank game
by Simon on Feb.03, 2011, under Gaming, Videos
I really was nervous. It turns out…..you just have to watch it!
Foster PC Game Development
by BlackThunder on Feb.02, 2011, under Gaming
So while I was following Kommies link about Ash and clicking related links, I stumbled on the Kickstarters website. Now there is an interesting assembly of creative people doing weird, funny, thoughtful and useful things. One of the projects you can support is a PC game. But not just that, because if you do support it you get your name in the game.
“pcpcGames-BlackThunder” I wonder if that would fly… hehe. Check it out here: Skybrawler project website.
In any case, the site is fun to explore and you can be part of some cool projects or even be the first to own a cool IPAD/Android Pad mount, Camera Mount, become associate producer of a movie project or get some maps for table top games. Be careful visiting, you might spend a lot of time reading about some really cool stuff.
Paradox: PC still strong, hardcore market not dying
by BlackThunder on Jan.27, 2011, under Gaming
The PC market is hale, hearty and healthy according to Paradox Interactive’s CEO, Fredrik Wester, who rubbished some of the claims made by the media and analysts against the PC platform today.
‘In 2001 everyone said that the hardcore games market was dying,’ Wester said at the Paradox Interactive Convention in New York. ‘That same year though, we launched Europa Universalis – a hardcore grand strategy game and new franchise – and sold 250k.’
Wester said that he’d seen many such ideas spread across the industry in the last decade and that few had turned out to be true.
‘In 2003 the rumour was that the PC games market was dying and that retailers didn’t have any shelf space for us anymore. Our revenue has gone up more than 1000 per cent since then, however.’
‘More recently, in 2006, the industry thought that there were too many publishers and that things were too crowded. That was the year we expanded to five new countries!’
Wester said that Paradox had learned not to pay much attention to such ideas and that the Swedish publisher was now expanding into MMOs and free to play games – despite the fact that many said that genre too was overcrowded.



